TEFL and ESL Board Games For the Classroom

Classroom board games are probably one of thefamiliar with the vocabulary fields as well as letting
most effective teaching tools available. Here we seethem build up a sense of momentum to the
how to stimulate and motivate students, and provideoutcome.
a welcome change to more standard classroom4. Students should 'earn' the right to take a turn to
teaching approaches, giving students a refreshinggenerate the motive for speaking. This would mean,
new focus to practice their spoken English.for example, asking a team to answer a question
A few important points to bear in mind when usingbefore being allowed to take a turn. Depending on
board games, which will increase their effectivenessthe the theme of the board game, you may also use
and get the students speaking in English are:relevant video clips, story reconstructions with visuals
or maybe role play situations in parallel, which allow
1. The first rule to establish is that the game is to bestudents to score points which in turn allow them to
played in English. Give some input vocabulary such asthrow the dice.
'Whose turn is it?', 'Pass the dice please' or for a bit5. Don't just limit yourself to the rules in the game.
of fun 'Hey, stop cheating!'. Then as the gameFeel free to 'play God' and adjust the rules as you
progresses and you see other linguistic requirements,find convenient to make the game move more
supply them, drill them briefly, and continue to play. Islowly or faster. It's amazing how our knee-jerk
often have students keep a separate booklet forreaction to a game's set of rules sometimes leaves
game playing vocabulary. The students motivation isus feeling powerless over how to play the game!
strong, so take advantage of it!Such changes may include giving new consequences
2. Encourage students to speak in only English byto the value of a throw on the dice e.g. 'if a player
establishing the second rule: not speaking in thethrows a 5, then they get to throw again'. Wham!
target language forfeits a turn. This sounds a littleYou've got a new dimension to the game.
dramatic and harsh, but you'll be amazed how well it6. Keep teacher talking time down! Let the students
works. It also creates an enormous amount ofrun the game - you just police it from a distance,
spontaneity of language, resulting in increased fluencysupplying language as required. Because a board
and a reduction in response times.game generates spontaneous situations within a
3. Teachers usually think in terms of one-class timedefined linguistic area, this is the perfect opportunity
slots, whereby the material to be used is to befor the teacher to take back stage, and just give
finished by the end of the allotted time. This can lead'hot correction' when required. Error feed back and
to unnecessarily self-imposed restrictions on theremedial work can be given at intervals as
choice of materials. I often let a game run for 3 or 4appropriate.
lessons in order to let the students become highly